GTK Radiant introduction

to download the program , please refer to 0 . where to get radiant ?

info page ~ http://zerowing.idsoftware.com/cgi-bin/mailman/listinfo/gtkradiant


there is also a special note for vista users . in case you get wrong menu rendering or everything just seems f00ked up , you need to change the skin to " raleight" . the file you should modify appears in install folder/etc/gtk-2.0/gtkrc


Leeched from Wikipedia ( from Wikipedia) ~

GtkRadiant's roots lie in id Software's in-house tools. Some of the early UI design decisions influencing it could be seen in QuakeEd, the original Quake mapping tool for NextStep. The first direct code ancestor however was QE4, the in-house Quake II level editor id Software used to build Quake II levels and later made available with the Quake 2 SDK. Robert Duffy used the released QE4 source code to develop QERadiant which became a very popular editor. id Software took the code in-house again to develop Q3Radiant, the Quake III Arena level design tool. All these tools were Windows-only applications.

GtkRadiant was released in 2001 as a modification of Q3Radiant introducing two major changes: It used the GTK+ toolkit so that it could also support Linux and Mac OS X, and it was also game engine-independent, with functionality for new games added as game packs.

GtkRadiant is free software distributed under GNU General Public License. For a long time, the application source code was publicly available from id Software's Subversion repository, and it was in a dual license where new code was under GPL-compatible free software licenses and the core Q3Radiant code was under id Software's proprietary license, primarily because it used parts of Quake III Arena code. This dual-license system made development difficult, and inhibited use of the editor in commercial projects. On August 19, 2005, Quake III Arena source code was released along with the Q3Radiant source code. The license for both the GtkRadiant editor and toolset (notably Q3Map2, the BSP compiler) was changed in February 2006, and publicly released under the GPL on February 17.

There is one prominent fork, DarkRadiant, which is specifically optimised for id Tech 4 engine. It was originally created for the needs of Doom 3 mod called The Dark Mod. DarkRadiant holds many improvements over GTKRadiant.


what is new in GtkRadiant 1.5

Some new and improved features:
Enhanced Texturebrowser, makes browsing your textures alot easier. A detailed documentation can be found here: ETB-Documentation
Texturetagging, create custom categories for your textures to get a better workflow
Brushexport Plugin, export selected Brushes as Wavefront files and load them into your 3D application (Documentation)
Lighting previewmode for Doom3, Quake 4 etc (Press F3).
Improved camera strafing (Ctrl), press (Ctrl + shift) to strafe forward
Adjustable strafespeed (Shift with KeyPad+, KeyPad-)
Select inside/touching now work with multiple selectionbrushes allowing complex selectionshapes
Vista compatibility
UI improvements
Sunplug (Mapcoordinator-plugin for ET)
Support for many more games: Doom3, Quake 4, Prey, Warsow, Nexuiz etc
Maya-style tools for translate (w) and rotate (r):
Axis-constrained translate/rotate in 2d and 3d views
Outliner (aka entity lister), shows an editable tree-view of the current scene
Faster rendering using frustum culling
Very fast undo, even with large changes.
Complete update of all libraries Tons of bugfixes
Much more..

gradiantmanuals.rar
File Size: 48 kb
File Type: rar
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